Table of Contents

Class SequentialGoalStructure<TBeliefSet>

Namespace
Aplib.Core.Desire.GoalStructures
Assembly
Aplib.Core.dll

Represents a goal structure that will complete if all of its children complete.

public class SequentialGoalStructure<TBeliefSet> : GoalStructure<TBeliefSet>, IGoalStructure<TBeliefSet>, ICompletable, ILoggable, IDocumented, IDisposable where TBeliefSet : IBeliefSet

Type Parameters

TBeliefSet

The type of belief set that this goal structure operates on.

Inheritance
GoalStructure<TBeliefSet>
SequentialGoalStructure<TBeliefSet>
Implements
IGoalStructure<TBeliefSet>
Inherited Members
Extension Methods

Remarks

The children of this goal structure will be executed in the order they are given.

Constructors

SequentialGoalStructure(params IGoalStructure<TBeliefSet>[])

Initializes a new instance of the SequentialGoalStructure<TBeliefSet> class.

public SequentialGoalStructure(params IGoalStructure<TBeliefSet>[] children)

Parameters

children IGoalStructure<TBeliefSet>[]

The children of the goal structure.

SequentialGoalStructure(IMetadata, params IGoalStructure<TBeliefSet>[])

Initializes a new instance of the SequentialGoalStructure<TBeliefSet> class.

public SequentialGoalStructure(IMetadata metadata, params IGoalStructure<TBeliefSet>[] children)

Parameters

metadata IMetadata

Metadata about this GoalStructure, used to quickly display the goal in several contexts.

children IGoalStructure<TBeliefSet>[]

The children of the goal structure.

Methods

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Dispose(bool)

Disposes the enumerator.

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Whether the object is being disposed.

GetCurrentGoal(TBeliefSet)

Gets the current goal using the given IBeliefSet.

public override IGoal<TBeliefSet> GetCurrentGoal(TBeliefSet beliefSet)

Parameters

beliefSet TBeliefSet

The belief set of the agent.

Returns

IGoal<TBeliefSet>

The current goal to be fulfilled.

GetLogChildren()

Gets the children of the loggable object.

public override IEnumerable<ILoggable> GetLogChildren()

Returns

IEnumerable<ILoggable>

The children of the loggable object.

Reset()

Resets the goal structure to its initial state.

public override void Reset()

UpdateStatus(TBeliefSet)

Updates the status of the SequentialGoalStructure<TBeliefSet>. The goal structure status is set to:

public override void UpdateStatus(TBeliefSet beliefSet)

Parameters

beliefSet TBeliefSet

The belief set of the agent.